Avatar

AngryClosetMonkey

AngryClosetMonkey@feddit.ch
Joined
0 posts • 20 comments

Alternative Accounts:

  • @AngryClosetMonkey@feddit.de
Direct message

It depends on how you want to store your data. Every OS has a standard for where applications should store their data. You should store your data at the appropriate path. If you have structured data against which you want to run queries you could use a sqlite DB (the sqlx crate supports sqlite) instead of just a bunch of config files.

permalink
report
reply

Advertising any kind of payment / subscription that does not go through the store through which the app has been distributed, is prohibited by apple and google (not 100% sure about google, but fairly certain).

permalink
report
reply

I have built my own launcher that consists of two rows of apps on the bottom of the screen which are auto populated with my most used apps. Additional there is a “swipe down to search” view for all other apps. Nothing else.

permalink
report
reply

Regarding 3d models, you can:

  • use spheres and cubes as placeholders, there is no need to create 3d models as long as you don’t have a game yet.
  • you can download models for free from various websites
  • you can make your own 3d models with blender ( If you don’t know how to do that yet, you will have to spend some time learning about blender first. Checkout blenderguru)

Since you ask for the easiest solution, just use CSGMeshes for your maze and a cube or sphere mesh for your enemies.

permalink
report
reply

It’s super easy. Having a goal like this is the perfect opportunity to learn how to use git, make PRs and what the difference between TypeScript and JavaScript is.

permalink
report
parent
reply

The problem is that firefox for some reason uses TLS 1.2 when pulling icons but vger.app only support’s TLS 1.3.

permalink
report
parent
reply

What’s the specific error that you are seeing?

permalink
report
reply

What can it do that macos built-in screenshots and preview can’t do?

permalink
report
parent
reply

I’m curious. What workflow do you have that requires window snapping? I’m asking because I have no use for window snapping and I’m trying to understand why people require it.

permalink
report
parent
reply

Where is the definition of your signal? Would be best to compare that with your usage-site.

Also, in Godot 4 you don’t have to reference signals as strings, they exist as properties on your class. You should be able to reference the signal as i.e. TilemapMovement.movement_finished.connect(...)

permalink
report
reply