Grangle1
Gacha’s been REALLY annoying in general all summer. I’ve been using every spare orb on the summer banners with only off-banner units to show for it. I’m getting really frustrated with it, but that’s what I can expect after going fully F2P since late last year.
Flathub is likely safer than most other places to get flatpaks from, certainly safer than just some random repo you find on some guy’s website somewhere, but no software source is guaranteed to be 100% safe.
Ironically my most dominant unit in either of my playthroughs was my Warrior Anna paired with Tiki. Granted, Tiki will make any unit good (I gave Tiki to Jean in my second playthrough and he was almost as dominant) but I don’t think she really needed Tiki, she would have dominated anyway. Legions of nobles and trained soldiers, outperformed by a child. Lyn was another emblem who made both the units I gave her to into monsters: Ivy with her unique class in playthrough 1 and Bow Knight Etie in playthrough 2. Diamant in his unique class was also really good, with either Ike or Roy.
This week in TotK I cleared the first temple (Wind Temple) and have been working on mopping up everything I can in the Hebra region so I have to spend the least time there possible moving forward. It was my least favorite part of BotW and TotK didn’t really change my opinion. One related question though: guides I’ve found say you don’t need to do the geoglyphs in order, but I’ve found the one in the northern snowfield and have combed the entire thing multiple times, including where the guides say you find the tear, but the tear is nowhere to be found. I got the one just outside Rito Village, which is supposed to be second, right away, it was readily available. Are the guides wrong, are you forced to pick them up in order?
OSMAnd is how I use OpenStreetMap too. It’s quite good for road routes even in rural areas, but especially in those rural areas finding specific locations can be spotty or outdated. Even in my town of over 100,000, I still have trouble finding some local places like restaurants and businesses. I always try searching for what I’m looking for before I leave home, so I have access to my computer to pull up a map and address to pin onto OSMAnd if I need to. (I’m someone who de-Googles as much as humanly possible so I don’t use Google Maps.) With more up-to-date data it can be a great alternative to Google or Apple Maps, but that’s the nature of crowd built data: it’s only as up-to-date as the data contributors provide, and that’s both a strength and a weakness of OSM.
Windows Vista completely died on my laptop back in 2009. I’d vaguely heard about this other OS called “Ubuntu” shortly before that seemed neat and was especially cool because it was free, but was too nervous about breaking my machine to try it before, but because it was already broken at that point, I had a friend burn me an ISO and installed it. I learned Ubuntu was actually Linux when I was configuring and learning how to use it, and that’s when I learned about concepts like FOSS, Linux just being a kernel and not the whole OS, and the idea of Linux distros. The only time I looked back was dual booting a gaming PC with Windows 10 for a while just before Proton came on the scene. Even then, booting into Windows was rare, only for games that did not work on Linux at the time, which with Proton releasing and constantly improving, became even rarer as time went on. A failed distro upgrade last year (likely due to me messing around with Mesa driver versions) finally had me wipe the Windows side from that PC altogether and go back to only running Linux when I clean installed over both Windows and the other broken Linux install. Truly haven’t looked back since.
Three Houses was easy enough that in my playthroughs deaths were rare even without using the rewind, but I get what you’re saying. Though Three Houses was also unique in that it was much easier to optimize characters to perform well (what with the game taking place in a school and all) and IMO party slots per map felt a lot less restrictive than especially Engage. In Engage I felt shorthanded for the challenge the map presented far too often, and it felt like IS was trying to build difficulty through sheer numbers of enemies to the point of it almost feeling unfair at times. (I will say Awakening felt rather fair and well balanced. I’m playing through Echoes now and it would be balanced… if not for that absolutely horrible map design. How did IS think anyone could get through a map where you have to send your units down literal gauntlets of bow knights that can hit you from a distance on both sides AND take out armored units at the end of each gauntlet, without losing at least half your team, especially when the only ones who can really damage those armored units are squishy mages?)