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IggythePyro

IggythePyro@ttrpg.network
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That would be a good point if this was an argument, and not just me bellyaching. Also, the supernatural side of anime swordsmen tends to be “They studied the sword so much that they’ve got these expert abilities” rather than “they spent long enough in the library to unlock these techniques”. To my understanding, I’m not a big anime person.

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Grizzly? I thought the pun was koala-ty, but I guess I can’t panda to all audiences- I bet you just don’t like puns because of astrology, what’s ur sine?

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“Fiend pact warlock? No, you misheard- I took Pact of the Demon Core”

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Huge fan of having a bell curve for most rolls, my main concern is that in combat the random initiative might make it kind of swingy; the initiative system is that if the hope die is higher the players go next, if the fear die is higher the enemies do, for about a 46% chance of enemies going next each turn. So that’s about a 15% chance of players getting three turns in a row- if the game is balanced for quick combats (which seems likely given what we know) that could make a massive difference in how hard a combat is- and in the counter situation, where enemies get three turns in a row (about a 9% chance) an otherwise easy encounter could go very wrong. This is all speculation, of course, but the initiative system being fully random does worry me, since the action economy seems like it would be a major thing in this system

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Fortunately, they’re very strict on architectural safety- lots of building soupervisers

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I wasn’t expecting this level of analysis on the meme, but I kind of love it. I just figured Myconids would grow a range of different fungus varieties, especially with everything that grows in the under dark as a matter of course

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Dying before I can settle the grudge? THAT’S GOING IN THE BOOK!

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