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MrJay

MrJay@programming.dev
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Voxel Artist, Programmer and graphics Enthusiast. Most used languages are Common Lisp and D Currently learning Zig Haskell and Lobster I program games for fun, and generate/Modify voxel art for work. Current side project: Rendering Engine Main Project: general Voxel art utilities.

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I tend to use print way to much especially considering the programming language I am using has a debugger built in and I dont use it nearly enough. ok I do use break so I can stop execution paired with printing but I really need to start actually using it. however yes debuggers are awesome if anyone hasn’t tried one out give it a try, even if you are using a smaller lesser known language a lot of languages are more compatible than you think, I recently used windbg with the D programming language if you haven’t heard of that language, exactly, so give your language of choice a few google searches and see if there are any that work.

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I like statically typed languages more than untyped, however the more I get into strict typing it just seems like compile time predicates/asserts. which is something you can use in a lot of languages to get strict typing. I mainly use Common Lisp and it has several things built in like DEFTYPE and you can create predicates to specify a type. though obviously not mandatory it can be quite nice. so I guess at the moment I am more in the middle I use types when they seem useful and dont when I am in a hurry or they are not needed.

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