Peekystar
Peekystar
I generally rather like Inkling in all regards, but there are 2 functional aspects of the character I dislike at present.
-
Their kill power is seemingly balanced around getting decades to charge smash attacks via roller. It feels nigh-impossible for the character’s smash attacks to kill at reasonable percentages without first burying the opponent with roller. Burying is generally a bit of an unfun mechanic, and Inkling’s weak smash attacks basically forces you to rely on burying to charge them. If I could, I’d change roller to simply floor opponents rather than burying them, in exchange for generally boosting the kill power of their smash attacks.
-
Splat Bombs have a habit of launching at unpredictable angles. I’ve had a fair few instances where a splat bomb explosion has launched the enemy towards the explosion’s source. That’s just generally weird, and makes them somewhat hard to play around. Other explosion’s like Link’s remote bombs don’t seem to do this, so what’s Inkling’s excuse?
The former point is definitely beyond what would be changed in an update unless they suddenly decided that all buries are evil, but the latter point probably isn’t.
I suffered from something comparable for a while on desktop… until realising that I never checked the “Remember Me” checkbox when logging in. Maybe check to see if that checkbox exists for you next time you log in.
For most of my time with my 3DS, I used a 4GB SD card, which I suspect came with the system itself. I almost never got non-demo games on the 3DS digitally, and most of the games I played weren’t too abundant in the updates, so it was enough for my purposes, even if I was skirting at the edge of how much it could store. When I modded my 3DS shortly after hearing about the 11.17.0 firmware update, I figured I’d need an upgrade before modding it, so I went with a 32GB microSD card that was lying around in my house’s storage tub, waiting to be used.
I like* how the houses in Athens look like toy blocks. There’s a joke to be made here about the Greek economy.
Not sure how I feel about the inclusion of Moonview Highway, though. The Booster Course Pass already has a great many city tracks thanks to all the ones ported from Tour, and Moonview, as a traffic course at night, feels like it fits into the same kind of aesthetic and functional theming that N64 Toad’s Turnpike from the base game does. The music might end up carrying my opinion on the track, though, like how 3DS Alpine Pass’ does.
I played the first two Splatoon games quite a lot, but elected to skip the third, since I felt, and still feel, it’sn’t changed enough from 2 to justify itself as a same-system sequel. In spite of that, I was fairly active on the r/splatoon community on Reddit, but’ven’t’d any Splatoon interactions on the Fediverse yet. That’s probably at least partially down to me not contributing as much here as I did on Reddit, though; much of what I did on Reddit was answering questions about videogames I cared about, and most of the communities for games I care about here either don’t exist to my knowledge, or are small and subsequently have relatively little content to interact with at all, much less people posing questions about the game.
In light of Pikmin 4’s imminent release, I decided to dust off my Wii U and try Pikmin 3 again - the last time I played it was likely 7 or more years ago, and from the looks of the old save data, I reached day 12 but never reunited with Captain Charlie. Already I’m doing better at it - in fewer days (day 10, I’m tempted to say?), I’ve managed to beat the old save data and rescue Charlie.
Minecraft players when the chicken farm’s a bit overpopulated.
Huh! That took forever and a half, considering that the Switch and 3DS titles suffering the same vulnerability got fairly quick patches, though I suppose the Wii U was the first of these consoles to be discontinued, so was lowest priority. Good to see that people’s fears that this was just a stealth way of shutting down these games’ online play were misplaced, though.
I don’t own Splatoon 3, but I had comparable experiences of the Splatfest matchmaking feeling much less balanced than normal matchmaking in Splatoon 1 and 2. Maybe it’s something to do with the team-based matchmaking overriding any skill-based matchmaking or something to that effect, but whatever it is, I’m confident that this effect’s real, and has been around since the start.