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Ski

Ski@kbin.social
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Easy. A single artillery shell will likely miss, meaning you need to use more of them. Cluster munitions hit a wide area, and therefore you need to use less of them. It’s like using a shotgun vs a rifle. I’d highly recommend this video for more information.

https://youtu.be/1zcUe47xerQ

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We’re at an impasse and I’m going to agree to disagree here. Specifically on them being used without much regard for accuracy because that just seems nonsensical. The whole goal of shooting at a thing (or a person) is to hit it (or them). Firing at random just wastes ammo and doesn’t help the war effort. As for “used to excess”, how do you define what’s excessive? Certainly an artillery battery will not keep firing once the target has been killed. And as for the cluster munitions being devastating to civilian populations well after the war ends, so are mines and no one is complaining about either side using those. Not to mention the Russians started using cluster munitions first so if anything this is just achieving force parity.

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We might be disagreeing on the cluster munitions thread but this is based as fuck. Thanks for sharing!

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I can’t think of any but I’d love to get one if you get good responses to this question. Pilotwings was great on N64.

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It’s not on fire enough. lol

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This game was a lot of fun and I’m glad it’s still getting love. Buggy as fuck, but still fun in co-op.

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Having read a lot of Stephen King, I definitely enter.

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1 point

I don’t believe in hell, but for people like you I think I can make an exception.

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I know zeitgeist means “Spirit of the Times” or “Whatever we all have decided is now” but a literal translation makes it so much more fun. THE TIME GHOST DICTATES MORALITY!

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