Tidesphere
I work for a mental health crisis line. We are taught, with extremity, to always go for least intrusive intervention possible. We will only ever call Emergency Services after a literal check list to ensure it’s the last resort possible.
Practically the only times we ever call EMS on someone is if they tell us they are actively dying this very second, due to injury or overdose, etc. Or if they, after all of our attempts to listen, empathize, talk about what’s going on, talk about how they’re feeling tonight, work on what options there might be, who in their lives might be able to help, listing resources, and attempting to safety plan; if after all that, they say “yeah, I’m gonna kill myself specifically in this fashion and I’m gonna do it right now, and I have the means available to me.” Then hang up and don’t answer when we call back. Then we call EMS.
It’s drilled into us that EMS is expensive for the person, and potentially dangerous because police are often not great at responding to Mental Health emergencies. So always the last last last resort.
My partner is in an apprenticeship program for electrical and plumbing. We’re in a city so large, with so many tradespeople, that a given field has multiple unions within the same metro area. What you’re describing is not at all anyone’s experience in this area of the U.S.
Yeah, they’ve been doing this for years, we already know this haha
I’m playing a Dark Urge No Companions run. I have nearly completed Act 1 with zero party members beyond the Dirge.
Right now I’m Rogue (Thief) 3 and Ranger 2
I’ve discovered that if you are sneaking (so you can see the vision cone), you can sneak attack, and re-hide, and as long as you don’t step into any vision cones during the process the enemy will spend its turn activating dash and staying in one place. They don’t attempt to find you 90% of the time.
Fun fact
Before the incident that gave him his scar, the name that Scar’s parents gave him was Taka. Which means “Trash”.
So yeah, dude maybe had a little right to be vindictive.