UsualMap
Indeed but it’s also a matter of how you design your game. If you’re assuming that a game is running off a hard drive, then you’ll likely design it so that it loads everything in at load time because the assumption is that storage will be too slow to provide assets on an “as-needed” basis.
On the other hand, if you can rely on there being an SSD you can just assume that you’ll be able to grab everything and as when needed.
This actually has an added benefit in that you can design more ‘ambitious’ games because you don’t have to worry about needing to fit all of your assets for a given ‘level’ into system memory. You can rely on the fact that you can just load and unload things as and when needed.
As the name suggests - patient gamers.
Mostly it’s for discussing games that came out a while ago that you’re just now getting around to. You get the benefit of the bugs largely having been fixed and being able to get the game for a much lower price than what it released at.
It’s also quite liberating getting to explore some real gems without having your perception distorted by the hype-train.
Welcome.
A lot of this. But also things like developers doing things in an inefficient way, which the driver can then optimise for.
It’s not that game developers are intentionally not using GPUs properly, but the companies behind these GPUs are in a really good position to easily see if there’s something that they can do on their end to improve performance with specific games.
A lot of learning and reading. I spent most of my time on Reddit just lurking and reading things, but I can’t help but notice the overall higher quality of conversation here. I’m pretty happy.