axo10tl
There’s no big reason why remapping couldn’t be done in a way that doesn’t require actively running software on the host machine. QMK, the open source firmware for keyboards has had this for years. You can update your keymap with an online editor, but once it’s flashed, your mappings will be remembered regardless of which computer/phone/whatever you use the keyboard with - without having to run any software besides the OS on the host.
Dumbest shit I’ve heard this week.
Switches that last forever would be interesting. Subscription models and sw updates for a mouse are the very opposite of interesting. I’d pay not to have either.
Old news. They already fixed Steam Deck compatibility.
The K6 is not programmable out-of-the-box, but it seems some people have successfully installed QMK firmware on it (with caveats); https://github.com/CanUnesi/QMK-on-K6/
If you just want to try the numpad thing out, it might be easier to use something like AutoHotKey. Here’s an example of a script that uses CapsLock to toggle the numpad layer.
Of course, AHK scripts only work with the computer you’ve installed them to, whereas using programmable firmware will work regardless of which device you connect your keyboard to.
You’re not wrong, but your aggressive wording will surely alienate anyone who otherwise would’ve had a chance of learning something new or changing their mind. People don’t generally respond well to snark nor a condescending tone.
And this is a real issue, because companies and fascists are good at telling relatable stories to win people to their side. If we want to have any chance at fighting back, we must utilize the same tools they’re using, instead of calling people stupid and thus driving them away.
Factorio was inspired by Minecraft mods BuildCraft and IndustrialCraft, but yeah, few games have done what Factorio has, and those that have tried never quite reached it’s level. Sure, there are games that feature automation with complex recipes (Satisfactory, Dyson Sphere Program, Shapez), but only Factorio actually managed to pull off a sense of exponential scale.
Palworld is a popular monster catching and survival game that has sold over 5 million copies since its release. However, the game’s developers have received death threats from upset Pokémon fans who believe the monster designs have been plagiarized from Pokémon. The CEO of Palworld’s studio addressed these threats on Twitter, asking people to stop harassing the development team. While some clear similarities exist between Palworld and Pokémon monsters, the future of the game still looks bright if technical issues can be resolved and new content added over time. Overall, Palworld seems to have found great commercial success, but its popularity has also led to some unfortunate harassment of its creators from a minority of Pokémon fans.
By Kagi’s summarizer