miniu
Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.
I would expect some examples in a post about new language
Interesting how much of this release is dedicated to Unreal Engine. Game developers are probably high percantage of overall c++ users currently.
Good points about advantages of TUI. I think the keyboard focus and speed is what often sells me on them. There’s no reason a good GUI couldn’t have those but the moment your user has access to mouse you get lazy on the keyboard part and much was said already about big GUI frameworks/ecosystems and their impact on performance.
Good collection of tips. It would make a nice wiki page if there was one for cpp :)