moon_matter
It will likely have to be paid. Someone has to sit there and go through paperwork to verify that you do indeed have a license or in the worst case intervene if the automated way fails. Then they approve access to the plugin.
It’s like this for every engine. You need to prove you have a license before you get access to the parts touching the console SDK.
The reality is that to the average user all browsers are the same. A lot of technologies have sort of peaked for regular people and browsers are one of those. There was a time when you needed plugins to do basic things like view PDFs or videos, to play games (flash, java) and there would be a new major change to HTML or CSS every few months etc.
That’s no longer a problem. All browsers are near equal in their ability to render pages. So people are naturally going to go with what feels familiar. We lost the battle for market share the minute Google decided to advertise Chrome on their search page.
There was a recent witch hunt on the terraria subreddit because an artist posted fan art and the character had 6 fingers on one hand. It turned out to just be a mistake (OP showed proof of the drawing process).
You can’t tell the difference and anyone who says they can with 100% certainty is not being honest.
It surprises me how many indie devs avoid some of the higher level / more popular engines for this reason alone. But I assume they just must enjoy that sort of stuff much more than I.
The problem with indie devs is purely a lack of knowledge and resources. They don’t feel comfortable testing and packaging binaries for distribution on Linux. A decent number of them are also self-taught and actually have almost no exposure to desktop Linux at all. So it’s actually a much higher hurdle than you think.