mordred
Consider this, every choice, every item you pick and sell, every item you move or break, every state of every npc has to get saved… basically everything you have interacted with
Hmm I don’t agree… I felt like that before I completely understood how combat works but now I actually wish there were more “random” encounters because I’m really enjoying combat: when you manage to master the combat system and the tactics involved the game really shines. What I suggest is this: if you fail a fight don’t just do whatever you did the first time: approach it from a different perspective, analyze the battlefield and your strengths/weaknesses, and those of your enemy. Also, being rested and having all the tools of your characters at your disposal is extremely important for the more challenging encounters. Also, advantage is very important for a lot of classes: my avatar is a rogue and this made me appreciate how important the concept of advantage is: without it a rogue can’t use sneak attacks and this taught me how to exploit the concept is. This is also why I love characters like Karlach (barbarian) and that attack that gives you advantage.
Fucking amazing writeup, I haven’t read it all yet but from what I read there’s a lot of good information and inspiration
Thanks for the update, if there’s ways we can help please mention them. Be it about know-how, be it financial, be it about our behaviour when interacting with the server, be it about general knowledge we could provide.
Google wormhole
I let him go the moment I caught him trying to bite me, and minimizing it too!
Much needed improvements to make code cleaner and smoother, especially with packages maps and slices