shakesbeare
The premise is that it’s up to the admins of each instance to choose. Inherently in the design, nothing is globally allowed or not. And the less-preferable ideas will appear to fewer people because they will be defederated more often.
Fwiw, lemmygrad is defederated from many instances.
I would 100% recommend anyone who is serious about programming to learn C first. The syntax is very simple and the language is pretty easy to use. It also gives you a peak under the hood at how all programming languages work because it exposes a lot of control to you.
If you are intimidated by the difficulty of C (which I don’t think you should be — the hard one is C++), start with whichever language matches your interest:
Web dev: JavaScript Game dev: C# AI: Python
But also, remember that a programming language is just that. A language you use to express your ideas. A skilled, highly employable developer will know many languages even if they only use one at their job. Always seek new information and try and advance your learning. The syntax of a language is a pretty minor part of the journey overall and the least important part for a beginner. It’s all about learning how to think and how to express complex processes in a way the computer understands. The language just tells you what words to use once you can already do that.
This seems like a weird decision. The battle pass and substantial, frequent, interesting content updates coexisted for years and I can’t help but feel this bodes poorly for the effect TI will have each year.
BUTTT it seems like the game itself will receive more love so who knows maybe it’ll work out.
Can’t find it anymore, but I watched a Warframe video way back in the day talking about how there will always be a loot cave. It’s nigh impossible to make a game that’s so perfectly balanced that nothing is more optimal than another thing and players will always gravitate towards more optimal.
Maybe you can say that one method produces just 1 more item per hour than the alternative, for example, but we’ll still all congregate there because it makes the experience just a little faster. Hell, even if you do optimize the loot cave out of the game, there will still be loot caves just because of human nature. Like even if there isn’t a difference, people will claim there will be and we’ll congregate there anyway.
Imo, the best way to handle loot caves is to just intentionally change it each season or so, or deliberately lean into it so there’s a different loot cave for different types of gear. You can’t avoid it by removing them, I think. Because you can’t really remove them.
But this doesn’t make any sense at all. Defederation is like… the main power afforded to us by creating a federated system. It’s practically the only way instances can actually make themselves unique because it’s the only power they have compared to their Reddit counterparts.
Defederation can’t possibly “not be normal” because otherwise the system of instances and joining your favorite one becomes a complete illusion.
Like imagine this. The Reddit admins set site wide rules and the Reddit moderators set rules for their subreddits. Each user must follow the site and sub rules or have their content removed or account suspended, in the case of a site rule violation. Now, the fediverse is different than that. People posting in a community in lemmy.world are only responsible for the rules of that community and for that instance. But their content also affects other instances who might have stricter rules.
And what are the admins to do about that? The one issue which faces federated sites that doesn’t affect Reddit and it just so happens to be solved by the single moderation tool which the fediverse gets which Reddit doesn’t.
Bloons TD 6. It puts out what you put into it. There’s definitely some skill required but you can largely avoid most of that stuff. Once you have a semi working strategy, you can kinda cruise into new levels for a while no problem. It’s my favorite game to playb while listening to stuff.
The best games which feature an open world and the best games for their open world are a very different list, imo.
For example, the Witcher 3 and Cyberpunk share a really awesome story-based rpg that happens to play in an open world but I don’t necessarily believe their open world is among the best in the industry.
I’d probably have to say that the Witcher 3 is my favorite game which features an open world and my favorite open world in any game has got to be Terraria. You could argue it’s a different class of game, but I feel that the tendency the game has to force you to explore and then introduce new stuff to the world that allows you to re-explore the same places is a really excellent take on the open world formula. Terraria really has very excellent exploration and reexploration which I think are the hallmarks of open world games. Not just inviting you to get to know the world, but changing it over time and asking you to get to know it again.