spriteblood
I don’t think this is the best strategy; I think if we want people to leave we should make it as easy as possible. We can’t just prioritize the people who will take the time to learn and understand federated spaces, and google search or whatever to find us; in terms of user volume, if we want to be competitive, we need average users, too.
I find myself gravitating toward indie games a lot more due to the homogeneity in the AAA space. It feels like AAA games are like half storefront half game these days, and their prices are just getting more expensive.
Meanwhile indies and small studios with publishers are pumping out games that take risks, and offer unique experiences, and they’re like $20. I can get three of those and a six pack for the same price as one broken-at-launch AAA game.
Quake 3 Arena. When I was a wee laddie during the early stages of internet adoption, it about blew my young mind that I could play with somebody on a different computer.
As I write this, John Oliver’s Twitter is posting a bunch of pics of himself telling /r/pics to “have at it”
https://twitter.com/iamjohnoliver/status/1670179738348933120
I also prefer the asymmetrical stick layout. The King Kong Pro 2 is probably my favorite controller at the moment. It feels almost identical to a Series X controller, but with gyro, hall sensor sticks, and other features. Which is great because Xbox controllers are the most comfortable to me, but all the fancy features other controllers offer make it a little behind the curve.
If they ever add gyro controls to Xbox, that will likely be my favorite.
I’m looking forward to this! It looks a lot more inventive and innovative than the NSMB series, which feel a little stale for me these days.