zalack
Formerly /u/Zalack on Reddit.
It’s not that strange. A timeout occurs on several servers overnight, and maybe a bunch of Lemmy instances are all run in the same timezone, so all their admins wake up around the same time and fix it.
Well it’s a timeout, so by fixing it at the same time the admins have “synchronized” when timeouts across their servers are likely to occur again since it’s tangentially related to time. They’re likely to all fail again around the same moment.
It’s kind of similar to the thundering herd where a bunch of things getting errors will synchronize their retries in a giant herd and strain the server. It’s why good clients will add exponential backoff AND jitter (a little bit of randomness to when the retry is done, not just every x^2 seconds). That way if you have a million clients, it’s less likely that all 1,000,000 of them will attempt a retry at the extract same time, because they all got an error from your server at the same time when it failed.
Edit: looked at the ticket and it’s not exactly the kind of timeout I was thinking of.
This timeout might be caused by something that’s loosely a function of time or resources usage. If it’s resource usage, because the servers are federated, those spikes might happen across servers as everything is pushing events to subscribers. So, failure gets synchronized.
Or it could just be a coincidence. We as humans like to look for patterns in random events.
While I get what you are saying, individual responsibility only gets us so far. We need societal-level change, and holding corporations accountable isn’t just about reigning in their direct pollution. Corporations control what choices that we as consumers even have. Regulating them so that we can only pick from a variety of good choices – or at least so that the bad choices are more expensive / effort – has a much higher impact than getting individuals to make good choices when bad choices are easily available, cheaper, and easier.
Haven’t seen acollierasto mentioned yet.
She’s a scientist with a PHD in Astrophysics and does deep dives on specific topics, generally from the angle of science communication and how it often fails that topic in some way.
Her videos are very simple and low production value, but packed with information. She’s a great communicator and you walk away from each video, not just with better knowledge on a topic, but also with a sense of where the holes in that knowledge are. Like where the limits of the metaphor being used to covey the topic to you exist.
Apex Legends: Been playing since Season 0 with my SO and brother and I think it’s honestly the longest I’ve ever played a single game. The gunplay just feels so good.
Tears of the Kingdom: Still working my way through it, taking my time exploring. Honestly it’s such a great game, but I have to say the resource gathering is getting a little tedious. I like the weapon durability mechanic from the angle of being forced to switch up your fighting style, but I wish there was a way to repair weapons between fights.