For me it’s feeling a bit better than Season of the Plunder. Solid story beats, but the activity gets a bit boring quick. How about you?

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Can you explain how you modulate difficulty?

On each encounter of a deep dive, there’s a hidden Toland-like ball of light. If you find it and every member of your fireteam interacts with it, it will trigger a “pressure trial”. This spawns either taken blights that need to be destroyed or glowing circles that need to be stood in. If you do this fast enough, then an extra wave of enemies/boss spawns at the end of the encounter.

Completing an encounter with a pressure trial raises your reward tier by 2 instead of by 1, so you can get better rewards.

So in this way you can opt in to making a deep dive harder to get better rewards.

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