Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.

You are viewing a single thread.
View all comments View context
8 points

CD Project RED used to be one of those studios that never miss, but then Cyberpunk happened. So it’s never a true guarantee.

permalink
report
parent
reply
2 points

Well, it eventually stopped missing…

permalink
report
parent
reply
3 points

Exactly, you can’t say any studio will always deliver a solid product until they eventually miss.

permalink
report
parent
reply
0 points

They’ve fixed Cyberpunk and it’s a great game now. I learned with No Man’s Sky that it’s important to give people a second chance to fix mistakes. Nobody will always deliver a solid product on launch, eventually everyone will stumble. If it’s their first time, I’m not going to hold it against them as long as they take steps to make it right.

permalink
report
parent
reply
4 points
*

They’ve fixed it to a point where it’s a great game, I agree. But this post is about preordering and preordering and then having to wait for more than a year to play a properly fixed game beats the purpose of preordering in the first place. You could get it for a steep discount at that point.

permalink
report
parent
reply
1 point

Nobody will always deliver a solid product on launch, eventually everyone will stumble

They did stumble pretty hard and then try to obscure the glaring issues it was having up towards launch. And it was like, what, a month ago where the VP of CDPR said that “the launch wasn’t that bad” and “people were jumping on the bandwagon.” I mean, I personally don’t like the game since it’s focus is on things I don’t care about and is lacking in the areas I do like.

permalink
report
parent
reply
1 point

Cyberpunk was a masterpiece on day 1…on pc. Sorry for the ps4 players.

permalink
report
parent
reply
2 points

People seem to forget that a good track record is never a guarantee that future games will be good. A company name also isn’t a guarantee either. Since studios are essentially a revolving door of talent.

Companies are ran by people and people can make mistakes or whatever that leads to a botched game. Not to mention the fact that the talent in game studios come and go so the people that made game A so great might not necessarily be the same team that works on game B which makes things more uncertain.

Bioware is another solid example. They had a really good track record for years until they dropped ME:A. Largely (afaik) because a lot of the talent behind their best games had moved on, leaving a new set of talent to work on ME:A and future games.

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 8.8K

    Monthly active users

  • 4.4K

    Posts

  • 92K

    Comments