Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
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View all comments 22 points
Yep, easy as that, just that each method takes months.
12 points
1 point
How are you implementing bug catching and autofixing in a couple of months
2 points