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53 points

That’s why you call rolls for no reason, though.

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48 points

Or trust your players to metagame in the opposite direction, making terrible decisions.

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26 points

When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins.

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4 points

That is one alternative, yes. Needlessly tedious in my opinion, but that’s just my personal taste.

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5 points

Doesn’t need to be often. Just enough to make them more (or less?) paranoid.

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4 points

That’s just meta-meta-gaming imo. Fine if that’s your group dynamic, just not my thing. Personally, it seems like way more time and effort.

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2 points
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