No, I read it. It just has little to no bearing on the point, which is that there is still no victim. The makers of a game don’t lose anything. They just don’t realize a gain. A pirate is just as bad, and only as bad, as someone who doesn’t make a purchase.
No, I read it.
Then why did you state that I assumed something where, I can clearly point out where I did not assume that? I guess maybe I just wasn’t being clear, or maybe stating it in a convoluted way?
The makers of a game don’t lose anything.
I’m not arguing that the makers of the game are the victim. I’m arguing that the other consumers are. By some people pirating content that they would otherwise pay for, they are are passing on the cost of that content on to others. Normies are the victims of pirating.
I have this feeling that you don’t want to be painted as a bad guy and again, I’m not attacking you personally. I’m again reaffirming that piracy does in fact have victims.
Then are consumers also victim to people who refuse to buy the game because they are simply not interested? The mechanism is the same.
The harm is only caused by those that would have bought the game if the avenue of piracy did not exist.