I love traditional alignment, buuuuut this is pretty awesome.

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7 points

It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

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3 points

Interesting, thanks for sharing. As for an axis, I like aligning things on a spectrum and thinking about how decisions take you down different spectrums.

I understand that’s just a label but understanding the relationship between the motivations is an interesting part of character development to me

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1 point

Can you give some examples? I’m curious.

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1 point
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Ok, as I’ve mostly play Dungeon World and hacks recently…

DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

Not the best example cause DW tries to mimic D&D to some extent, using words like “Alignment”, “Good”, “Lawful” etc but I’ll leave it here too, just for comparison…Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you’ll gain XP for doing something that fits well with “vague” name.

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1 point

dnd has what you’re talking about? Personality Traits, Ideals, Bonds, and Flaws.

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1 point

What’s the point to have “Ideals” next to “Alignment”? Are they mechanically different?

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3 points

5e has alignment, but there aren’t actually any rules that depend on your alignment. I think they threw it in because it’s D&D and you’re supposed to have it?

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