I think it could have really used that dissonance. My playthrough came to a point where I got fed up of stealth and started using all the violent toys I’d unlocked a long time prior. But nothing happens when you unlock them, there’s no commentary when you first get them or use them etc, but it could have been a good story that featured the whole question of do the ends justify the means from both sides. Both in security and in resistance.
Obviously not the game we got, but that game lives rent-free in my head simply due to it not existing.
I feel like if they tried to play it straight and tackle that issue the tone of the entire game would have to be on that page to begin with, or I would be unable to take the corny cast seriously. It’s a game light in tone by design