Curious from people who follow its development closely.
- What protocol are about to be finally implemented?
- Which ones are still a struggle?
- How many serious protocols are there missing?
Weird, I’ve been using hyprland on multi monitor for a while
Only issue I’ve ever noticed is that some games will insist on running on my second monitor for some reason and will stay locked at at 1080p when moved to the higher res one
My problem is I only use external minitor and turn off laptop monitor, so when I also turn off the external monitor and then turn it back on hyprlamd just has a stroke.
I’m not sure as to how long ago you did this but it moves workspaces dynamically now when you unplug/replug monitors
I used to do this quite frequently, disabling laptop screen when plugged into monitors
That said it still has a stroke from time to time just not always
something you can try https://github.com/ValveSoftware/csgo-osx-linux/issues/3282#issuecomment-1969271416
For me putting the gaming monitor higher on the virtual canvas made them launch on that monitor.