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Ah, you see, the issue is that it wasn’t profitable enough. You just gotta try harder, devs, it’s easy.
6 points
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It’s crazy though, they plopped HFH on the store the day it was announced with no marketing push, it became a critical and audience darling and execs said it was a breakout hit.
What else do you need to stay alive in this industry? Insomniac made one of the best selling games of the year and got rewarded by getting 10% of its workforce cut.
4 points