You are viewing a single thread.
View all comments View context
2 points

Yes, if you simplify things down to just combat, then yes, I kind of agree. But the thing that generally separates “RPG” from the rest is whether the player feels like they’re playing a role or just playing a game.

Akalabeth gives the player interactive choices (which weapon? Climb the ladder?). The limitations are a mixture of the platform at the time and the skill of the game dev (was built by a teen). But it’s obvious that player choice and interaction with the character was a major component here, and the goal is to get the player to the end.

Doom just presents enemies to kill. Yeah, you can change weapons, but it’s less in a “character choice” way and more of a “best tool for the job” way. Yeah, it has a character portrait, but I took that to be an indicator of how injured player is, not a RP mechanic. At no point do I consider the character, I just want you press forward to find the next area of monsters (monsters being the goal, not the end or whatever).

If we ignore “shooter” as a category, I think “first person action dungeon crawler” is a good description for Doom, and “first person dungeon crawler RPG” is better for Akalabeth.

permalink
report
parent
reply
1 point

(monsters being the goal, not the end or whatever)

This is the only part I disagree with. Doom is about maps. The monsters are pleasant friction.

… at least in id maps. Slaughter maps and combat puzzles are a different story.

permalink
report
parent
reply
1 point

Right, but why do you want to get to the end of the map? To see the next one, which hopefully has new monsters to shoot.

The story fits with this. Basically, you’re a marine (no name) dropped on a Martian moon to secure a facility. His team is wiped out, so he goes in alone. The facility is apparently working on teleportation, so he battles demons through the facility and into hell. After that, a portal to Earth opens and he enters to fight more demons.

Some notes here:

  • the Marine is never given a name, and you are never asked to provide one
  • the goal is to get revenge, not to grow as a person or defeat some evil (though you end up doing that)
  • there are no character classes, only weapons you find along the way

The character itself is completely forgettable, and there’s certainly no progression (you even lose all your weapons at one point). The game seems to go out of its way to distance itself from other games.

In an RPG, the character matters more than pretty much anything else. In Doom, I’m not given any reason to care about the character. Why am I doing all this? Because there’s baddies to shoot! That’s really all there is to it.

If it were an RPG, it would have some kind of persistent progression (levels, abilities, customized equipment, etc), as probably some kind of internal motivation for the main character (aside from simple revenge).

permalink
report
parent
reply
1 point

At the time, I wanted to get to the end because that’s how you beat the game. It’s like asking why you run to the right in Mario. The enemies there matter about as much as the enemies in Doom, and serve the same purpose in any action game: they’re lively obstacles. You don’t have to donk every goomba and you don’t have to blast every imp.

This is only important because a bunch of mid-00s shooters got it completely wrong. Painkiller in particular was a sequence of kill-em-all rooms. Spawn thirty dudes in a room, kill those thirty dudes, walk to the next room. The enemies were the entire point. There’s exactly ten levels like that in all of classic Doom… and that’s counting both Final Doom episodes. Only 10 levels out of 132 give one solitary shit about what you kill. Everywhere else - you don’t need to shoot anything. It’s just fun and useful to do so.

Goals do not tend to be optional. There’s a reason the end screen shows a percentage of what you could have done, but that figure has zero mechanical impact. Not even Gauntlet is about the monsters.

permalink
report
parent
reply

Games

!games@sh.itjust.works

Create post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

Community stats

  • 6.7K

    Monthly active users

  • 11K

    Posts

  • 77K

    Comments

Community moderators