You are viewing a single thread.
View all comments
42 points

I know that the driving physics in 4 weren’t generally well received, but I actually loved them. Overall, I felt like the controls in 4 felt better than in any other GTA.

permalink
report
reply
40 points

GTA 4 had the best driving physics of all GTA games. And GTA 5 is pretty much on par with GTA 2. Just because children too young to play the game complained en masse about driving being “too difficult” in GTA 4. God dammit it’s a skill part of the game, you have to drive to get better at it. And when you do it’s super rewarding with all the different car physics, a reward that is nowhere to be found in GTA 5. Sadly I’m not expecting GTA 6 to be any better.

permalink
report
parent
reply
5 points

I will never be happy until a GTA game gets Halo 2 Warthog physics.

permalink
report
parent
reply
4 points

I won’t be satisfied until GTA has BeamNG car physics.

permalink
report
parent
reply
23 points

I 100% agree. Every element of the physics engine felt like it actually had weight to it. The driving physics were predictable, especially if you have any experience with sim driving/racing titles. It wasn’t a simulation, but the cause and effect aspects were as good as we’ll probably ever get in a game like GTA. Passenger cars drove like barges, sports cars were agile and snappy. It wasn’t some canned effect, it was actually down to approximations of a tire model and suspension dynamics.

GTA V feels like every car is the same baseline slot car with tweaked effects to try and provided some level of difference between vehicles. The inertia is bad. Accidents have minor consequences compared to GTA IV. The damage model in IV is vastly superior as well.

permalink
report
parent
reply
4 points

Accidents have minor consequences compared to GTA IV.

I agree with you I much prefered the driving in 4 over any other that I can remember. However, one really weird thing was that sometimes you could hit a curb at relatively low speed and you would fly through the windshield. Other times you were totally indestructable.

permalink
report
parent
reply
6 points

Gotta wait a sec for Niko to put on his seat belt

permalink
report
parent
reply
3 points

Every element of the physics engine felt like it actually had weight to it.

This is a great description of what I think I liked the most about it, yeah. It’s weird though because a similar thing could probably be said about Red Read Redemption 2, and I hate that game’s controls.

permalink
report
parent
reply
7 points

Isn’t that what people call gameplay? I remember 4 and 5 being a lot of fun. 5 put me in my first co-op experience and I really kept going with other games. I can’t really remember many physics that bothered me other than falling from really high up.

permalink
report
parent
reply
5 points

I hated the walking physics in 4. It was like drunk mode the way he swayed around and delayed as you tried to switch directions.

permalink
report
parent
reply

Mildly Interesting

!mildlyinteresting@lemmy.world

Create post

This is for strictly mildly interesting material. If it’s too interesting, it doesn’t belong. If it’s not interesting, it doesn’t belong.

This is obviously an objective criteria, so the mods are always right. Or maybe mildly right? Ahh… what do we know?

Just post some stuff and don’t spam.

Community stats

  • 2.7K

    Monthly active users

  • 488

    Posts

  • 11K

    Comments