I think there was an elder scrolls game that used procedural generation for a lot of the map but all the important areas were hand made. There’s no way they can hand make a galaxy full of planets without sacrificing something important somewhere. Why can’t they just procedurally generate some of it? Is the no procedural generation supposed to be a selling point?
For Oblivion they touted the use of procedural generation to create the ‘realistic’ outdoor environments, not to generate content on the fly.
At the time Oblivion was great - I remember spending heaps of time just collecting plants because the outdoor environment and the music were beautiful. And then getting mauled by a bear.