Whelp…I’m out. (I expected this to happen before they said anything though, honestly.)

You are viewing a single thread.
View all comments View context
21 points

Not only that, but cheating isn’t exactly a huge problem in this genre, so it’s a heavy handed solution already and one that’s even less necessary to consider.

permalink
report
parent
reply
16 points

This likely has less to do with cheating and more to do with making sure players use the game shop, whether it’s blocking third-party skins or bots that automate currency grinds.

permalink
report
parent
reply
1 point

I mean league still allows 3rd party skins, like the devs told the skin makers what guidelines to follow and they probably wouldn’t get hit

permalink
report
parent
reply
1 point

I feel like even Valve Anti-Cheat can handle that level of concern though, no?

permalink
report
parent
reply
8 points

Cheating is definitely a problem in SF6, but it’s a lot less of a challenge dealing with it due to match duration. You generally move on to different opponents fast enough, unless of course you’re at the highest ranks.

Still agree that kernel level anti-cheat does nothing here, and I also won’t be buying it due to that reason.

permalink
report
parent
reply
2 points
*

How would cheating in a fighter even look like? Those games are mostly about reading your opponent. Unlike a fps or moba, all info is on the screen etc :/
Auto combo-ing? Auto reponse? Legit curious as i dont think ive seen cheaters in fighters before, but ive been out of the loop since sf4 haha

permalink
report
parent
reply
5 points
*

How would cheating in a fighter even look like?..Auto combo-ing? Auto reponse?

Generally the cheat will do something like, read the input the server just said you did, and then send a faster move that will beat it. It can be a bit more obvious in SF6 because usually your best move against a heavy attack is a DI (drive impact) reaction, and cheats will be suspiciously consistent and inhumanly fast. Here’s a video from Diaphone that explains how he can tell.

permalink
report
parent
reply
4 points

Auto block, auto parry, auth whiff punish, auto anti-air, auto drive impact on big moves, etc.

permalink
report
parent
reply
4 points

From the article:

Tony stated the following, “A lot of the cheats we see in fighting games are either about reading inputs, reading game state, or injecting inputs. They involve modifying the game binary in some way. Vanguard is really good at that, right? It’s a kernel-level anti-cheat, so it can detect and prevent a lot of those things happening.”

permalink
report
parent
reply
1 point

They exist, but they’re so rare that I wouldn’t call it a problem, and definitely not worth solving with the nuclear option.

permalink
report
parent
reply

Games

!games@lemmy.world

Create post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

Community stats

  • 9.8K

    Monthly active users

  • 4.1K

    Posts

  • 88K

    Comments