You are viewing a single thread.
View all comments View context
3 points

Thanks for the reply, although a video would be cool just because no one has shown it, what you described is exactly what I expected, i.e. it doesn’t work in any meaningful way. That’s the way it has always been, windows sleep/hibernate is not meant to go back to a game because that involves more stuff than just RAM status. Most programs are not constantly doing stuff, so they can be interrupted at any point, games unfortunately need to be interrupted in a point where they can, not to mention dealing with the fact that you possibly have a frame that took hours to render depending on how the engine counts time. What Valve did is a huge achievement, because games for consoles have signals they receive asking them to prepare to be suspended, but the same game on PC would not have that. Valve had to do a generic way to pause any game, at any point, and they nailed it, I’m amazed that people seemed to have realised how huge that was when the deck came out, but every new portable with slightly more horsepower gets praised when it can’t do the most basic thing a portable console should be able to.

permalink
report
parent
reply

Steam Deck

!steamdeck@lemmy.ml

Create post

Universal community link
!steamdeck@lemmy.ml

Rules

  • (All of lemmy.ml rules applies)
  • Post must be related to the Steam Deck
  • No politics
  • No drama, we’re here to enjoy the Steam Deck
  • Don’t spam emojis in the comments, be constructive

Order

Models

64GB eMMC LCD
  • 64GB eMMC SSD
  • 1280 x 800 optically bonded LCD
  • 7" Diagonal display size
  • up to 60Hz refresh rate
  • 7 nm APU
  • Wi-Fi 5
  • 40Whr battery; 2-8 hours of gameplay (content-dependent)
  • 45W Power supply with 1.5m cable
  • Carrying case
256GB NVMe LCD
  • 256GB NVMe SSD
  • 1280 x 800 optically bonded LCD
  • 7" Diagonal display size
  • up to 60Hz refresh rate
  • 7 nm APU
  • Wi-Fi 5
  • 40Whr battery; 2-8 hours of gameplay (content-dependent)
  • 45W Power supply with 1.5m cable
  • Carrying case
  • Steam profile bundle
512GB NVMe LCD
  • 512GB NVMe SSD
  • 1280 x 800 optically bonded LCD
  • 7" Diagonal display size
  • up to 60Hz refresh rate
  • 7 nm APU
  • Wi-Fi 5
  • 40Whr battery; 2-8 hours of gameplay (content-dependent)
  • 45W Power supply with 1.5m cable
  • Carrying case
  • Steam profile bundle
512GB NVMe OLED
  • 512GB NVMe SSD
  • 1280 x 800 HDR OLED display
  • 7.4" Diagonal display size
  • up to 90Hz refresh rate
  • 6 nm APU
  • Wi-Fi 6E
  • 50Whr battery; 3-12 hours of gameplay (content-dependent)
  • 45W Power supply with 2.5m cable
  • Carrying case
  • Steam profile bundle
1TB NVMe OLED
  • 1TB NVMe SSD
  • 1280 x 800 HDR OLED display
  • 7.4" Diagonal display size
  • up to 90Hz refresh rate
  • 6 nm APU
  • Wi-Fi 6E
  • 50Whr battery; 3-12 hours of gameplay (content-dependent)
  • 45W Power supply with 2.5m cable
  • Carrying case
  • Steam profile bundle
  • Exclusive startup movie
  • Exclusive virtual keyboard theme

Allowed languages

  • Undetermined
  • English

Community stats

  • 8

    Monthly active users

  • 354

    Posts

  • 2.1K

    Comments