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28 points
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> Nat 20
> The spell fails anyway because (a) congenital disabilities aren’t wounds and (b) crits only apply to attacks to begin with

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11 points

I’ve seen many a game have a “absolute success/failure” rule.

Makes for good stories usually.

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6 points

Also no healing spell requires an attack roll. In 3rd edition there were some spells that were Save (Harmless) that you could choose to try to make a saving throw to resist them. Once I was playing an Athar who would resist any spell granted by a deity but it was me rolling the dice not the caster.

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1 point
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The mechanics of the game allow this to work but that doesn’t mean anyone has to want to play with you.

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> Greentext

!greentext@lemmy.ml

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