There are a couple I have in mind. Like many techies, I am a huge fan of RSS for content distribution and XMPP for federated communication.

The really niche one I like is S-expressions as a data format and configuration in place of json, yaml, toml, etc.

I am a big fan of Plaintext formats, although I wish markdown had a few more features like tables.

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71 points

It’s completely bonkers that JPEG-XL is as good as it is and no one wants to actually implement it into web browsers

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1 point

Good news! I believe the Ladybird Browser intends to include support for JPEG XL.

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5 points
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I think I would feel better using JPEG-XL where I currently use WebP. Here’s hoping for wider support.

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31 points

Adobe is backing the format, Apple support is coming along, and there are rumors that Apple is switching from HEIC to JPEG XL as a capture format as early as the iPhone 16 coming out in a few weeks. As soon as we have a full blown workflow that can take images from camera to post processing to publishing in JXL, we might see a pretty strong push for adoption at the user side (browsers, websites, chat programs, social media apps and sites, etc.).

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3 points

Do you know QOI format ? I would appreciate your opinion about it.

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3 points

To be honest, no. I mainly know about JPEG XL only because I’m acutely aware of the limitations of standard JPEG for both photography and high resolution scanned documents, where noise and real world messiness cause all sorts of problems. Something like QOI seems ideal for synthetic images, which I don’t work with a lot, and wouldn’t know the limitations of PNG as well.

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2 points

QOI is just a format that’s easy for a programmer to get their head around.

It’s not designed for everyday use and hardware optimization like jpeg-xl is.

You’re most likely to see QOI in homebrewed game engines.

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9 points

What’s so good about it?

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56 points
  • Existing JPEG files (which are the vast, vast majority of images currently on the web and in people’s own libraries/catalogs) can be losslessly compressed even further with zero loss of quality. This alone means that there’s benefits to adoption, if nothing else for archival and serving old stuff.
  • JPEG XL encoding and decoding is much, much faster than pretty much any other format.
  • The format works for both lossy and lossless compression, depending on the use case and need. Photographs can be encoded in a lossy way much more efficiently than JPEG and things like screenshots can be losslessly encoded more efficiently than PNG.
  • The format anticipates being useful for both screen and prints. Webp, HEIF, and AVIF are all optimized for screen resolutions, and fail at truly high resolution uses appropriate for prints. The JPEG XL format isn’t ready to replace camera RAW files, but there’s room in the spec to accommodate that use case, too.

It’s great and should be adopted everywhere, to replace every raster format from JPEG photographs to animated GIFs (or the more modern live photos format with full color depth in moving pictures) to PNGs to scanned TIFFs with zero compression/loss.

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8 points
  • The format works for both lossy and lossless compression, depending on the use case and need. Photographs can be encoded in a lossy way much more efficiently than JPEG and things like screenshots can be losslessly encoded more efficiently than PNG.

Someone made a fair point that having a format being both lossy and lossless is not necessarily a great idea. If you download a jpeg file you know it will be compressed, if you download png it will be lossless. Shifting through jxl files to check if it’s lossy or not doesn’t sound very fun.

All in all I’m a big supporter of jxl though, it’s one of the only github repos I actively follow.

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7 points
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Existing JPEG files (which are the vast, vast majority of images currently on the web and in people’s own libraries/catalogs) can be losslessly compressed even further with zero loss of quality. This alone means that there’s benefits to adoption, if nothing else for archival and serving old stuff.

Funny thing is, there was talk on the Chrome bug tracker of using just this ability transparently at the HTTP layer (like gzip/brotli compression), but they’re so set on pushing their AVIF format that they backed away from it.

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18 points

Basically smaller file sizes than JPEG at the same quality and it also automatically loads a lower quality version of the image before it loads a higher quality version instead of loading it pixel by pixel like an image would normally load. Google refuses to implement this tech into Chrome because they have their own avif format, which isn’t bad but significantly outclassed by JPEG-XL in nearly every conceivable metric. Mozilla also isn’t putting JPEG-XL into Firefox for whatever reason. If you want more detail, here’s an eight minute video about it.

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13 points

I’m under the impression that there’s two reasons we don’t have it in chromium yet:

  1. Google initially ignored jpeg-xl but then everyone jumped on it and now they feel they have to create a post-hoc justification for not supporting it earlier which is tricky and now they have a sunk cost situation to keep ignoring it
  2. Google today was burnt by the webp vulnerability which happened because there was only one decoder library and now they’re waiting for more jpeg-xl libraries which have optimizations (which rules out reference implementations), good support (which rules out libraries by single authors), have proven battle-hardening (which will only happen over time) and are written safely to avoid another webp style vulnerability.

Google already wrote the wuffs language which is specifically designed to handle formats in a fast and safe way but it looks like it only has one dedicated maintainer which means it’s still stuck on a bus factor of 1.

Honestly, Google or Microsoft should just make a team to work on a jpg-xl library in wuffs while adobe should make a team to work on a jpg-xl library in rust/zig.

That way everyone will be happy, we will have two solid implementations, and they’ll both be made focussing on their own features/extensions first so we’ll all have a choice among libraries for different needs (e.g. browser lib focusing on fast decode, creative suite lib for optimised encode).

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