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2 points

You can get depth information from parallax, which can come from either capturing multiple moments or using multiple viewpoints. IDK if I would call this seeing in 3D, as you can still only see 2d surfaces, just with an additional data point of depth (Think of it like an array of data, with one eye, you get res^2 * (r+g+b) data points, with two, you get res^2 * (r+g+b+r+g+b+d) instead of actual 3D which would be res^3 * (r+g+b)). Having 3 eyes just means you can estimate depth more accurately. Of course, in real animals with many eyes the eyes serve different purposes, such as having a different fov, resolution, color perception, etc.

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1 point

So what you’re saying is we need 4D eyes to see 3D? Ahh, Kos… or some say, Kosm…

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Cosmic Horror

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A community to discuss Cosmic Horror in it’s many forms; books, films, comics, art, TV, music, RPGs, video games etc.

“cosmic horror… is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock… themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries… the sense that ordinary life is a thin shell over a reality that is so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person, insignificance and powerlessness at the cosmic scale…”

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