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4 points

My memory of Doom 3 is being impressed at first but then that being ground away by repetition.

The first time I saw some of the texture details and tech (was that bump mapping? I can’t remember) I was wowed. However then it all looked like that. All the time.

Then there was the jump scares. First was great, then diminishing returns till it gets to the point where a combo of the lighting and room layout let’s you know exactly when they are going to happen.

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2 points

Yeah, bump mapping. It was pretty and scary, but I only played a little bit at a friend’s, so didn’t get tired of it.

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