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SR lore is so good and the system has so much potential.

We’ve switched from D&D to SR4 and BOY does that rulebook have a lot of holes. So many contradictions and omissions, so often things are very unclear. Top that with the insane decision to have the group play basically three separate space-time lines with the real world, the spirit world and the matrix. Let’s all wait around the table for an hour while our decker does matrix that takes a second of in-game time and then our shaman projects into the astral plane and that’s not as fast as the matrix but still a lot faster and takes another hour but it’s only a minute in-game.

We stopped after like 6 months. And it’s a shame because the world is so fun.

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6 points

SR6 is way better now. There’s also another system (Anarchy) is you want.

And.since a year or two, there are metaplans.

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We shopped around for a bit, read reviews and talked to some SR veteran players and most pointed to SR4 being the one to go with.

But Anarchy sounds like a thing I should look into, thanks!

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3 points

Anarchy in its original version is unperfect. Consult it before trying to sell it to your players (except if you can read the French version which is kind of a version 1.5)

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