So I am running around with a wand of warding +3 and a wand of warding +2 on a gladiator file. It is a useful wand, but is it really the top-tier wand that some people on the internet seem to say it is? The Greater Sentries can be killed, and they even lose health by firing. I could see them being OP if they did not cost health to attack. But the way they are now, if you want them to survive, at least at deeper floors, you have to feed them charges to try and maintain their health. You could have spent those turns directly attacking the enemy instead.

Is there something that I am missing on how best to use the wand of warding? What are the best strategies to take advantage of it?

You are viewing a single thread.
View all comments View context
2 points

That’s my tier list, maybe a bit outdated (have thoughts of putting higher both wand of transfusion and grassy grass, and I don’t know where to put corrupted, maybe I lower it of tier…) What challenges do you play with, by the way?

permalink
report
parent
reply
1 point

Hostile Champions, Badder Bosses, On Diet, Swarm Intelligence, and Forbidden Runes for challenges.

The corruption wand can be powerful but the randomness makes me often prefer the simple magic missile over it.

permalink
report
parent
reply
1 point

I’d swap regrowth and lightning.

permalink
report
parent
reply
1 point

Are you insane? (It’s a joke, said joyfully, no harm intend) Lightning is the wand that has the most base damage of them all and that scales the most (with frosting) with upgrades. It is objectively the best wand to upgrade for highest damage per shot. And, yeah, I might’ve been too tough with grass wand (as said) but it’s definitely not A tier

permalink
report
parent
reply
1 point

I guess because the lightning-wand can cause self-damage, I mostly skip using it, and never upgrade it.

Didn’t know about the highest damage rating, thanks for that.

I’ll try an upgraded lightning build, the next time I see it.

permalink
report
parent
reply
1 point

Also, I preference spear/glaive weapons for the range (augment stone to enhance speed).

Re-growth can root a non-flying enemy and give 3-4 free hits with these two weapons.

Can usually be zapped to block line-of-sight for enemies with ranged attacks, and provide the equivalent of 1 health potion every 2 levels from dew drops.

permalink
report
parent
reply

Pixel Dungeon

!pixeldungeon@lemmy.world

Create post

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

  • 1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.

  • 2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.

  • 3. Do not use other’s work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.

  • 4. Follow site-wide rules: https://legal.lemmy.world/fair-use/

We have a few title tags for standout posts:

  • [MOD] - Posts by moderators about the community
  • [DEV] - Announcements from a developer of a PD version
  • [OC] - Self-made original content

Sister Communities:

Community stats

  • 276

    Monthly active users

  • 693

    Posts

  • 3.7K

    Comments