Not sure I’m going to post text for this since these get pretty long and have a lot of dynamic content on the page.
Anyways, read away and discuss!
Finally some good fucking food
In Season 22 and beyond:
- Tangle cooldown reduced from 15 to 12
- Suspend uptime being reduced (really hoping they don’t nerf it to the ground)
- Wanderer Aspect getting buffs
- Some under performing Grenades getting cooldowns adjusted
- Hand cannons get 20% buff to minors and 75% buff to majors. No reverting to pre-Shadowkeep crits.
- Handcannon reload stat getting buffed by 15% when stat is at 0
- NEW Handcannon Frame: Heavy Burst Handcannon. Warden’s Law returning as first in this class.
- Substantial Glaive tuning pass coming. (Season 23)
- Specific changes coming to class specific exotic glaives
- PVP nerf to Le Monarque
- Buff to Touch of Malice
- Tweaks to Legendary perks: Bipod, Shoot to Loot, and Under Over
Other notes:
- Season 22 is done. Season 23 in production. Final Shape is in Early Production (Edit: apparently this is specifically talking about weapon tuning timelines).
- Bungie wants more interactions between exotic armor and weapons
- New catalyst coming for an old exotic in Season 22. Highly requested and is the most complex they’ve done yet.
Wow some actual HC love, it’s been too long. Still wish they would just revert the Shadowkeep crit nerf
This quote from the post is important:
Note that Hand Cannons have been touched several times over the past few years, and the current PvE damage numbers mean that compared to pre-Shadowkeep they currently deal roughly the same damage per crit, and almost double the body damage. Reverting to Shadowkeep numbers would be a substantial nerf for anyone who ever misses a crit, which we’re not planning to do.
Hand cannons are basically where they used to be, and they’re going to be buffed beyond that in multiple ways next season. Sounds awesome!