(old on left, new on right)

I’m putting some smaller feedback-driven changes into Shattered Pixel Dungeon’s next update, as usual. Here’s a change to crystal path rooms that gives the player a lot more choice in terms of what loot they get.

I’m afraid it’s really not in the cards for these rooms to give equipment loot, as enough rooms already do that, but I can at least improve player choice here, to make these rooms feel a bit more like their crystal key counterparts.

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That’s pretty neat! To be honest never got the point of the crystal path rooms, why they’re dividen in four sections specifically.

This makes a lot more sense and I like the idea of having to make a choice like in the crystal chest rooms.

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