You are viewing a single thread.
View all comments View context
33 points

Everyone always praised Myst for its great graphics. I always thought it was cheating because it was pre-rendered.

permalink
report
parent
reply
31 points

Even being prerendered, it was an intensely impressive game for 1993.

And it’s not like they didn’t have plenty of problems to solve.

Here’s an interesting interview with founder Rand Miller about developing Myst and how they were barely able to make it work due to the limitations of CD drives.

https://www.youtube.com/watch?v=EWX5B6cD4_4

permalink
report
parent
reply
5 points

Crash Bandicoot had similar issues. The PS1 was designed to load about a megabyte at a time, in (charitably) several seconds, while displaying a static screen. It had no support for streaming data. So what Naughty Dog did instead was tell the BIOS to load the minimum page size, in the background… three or four times per second. This was about a thousand times more disc operations per hour than the PS1 was designed for. But the game looked so damn good that Sony went, okay, guess we support this now.

permalink
report
parent
reply
4 points

LOL, that quicktime butterfly animation on the main island was hot shit back then.

permalink
report
parent
reply
18 points

Lots of the best games were prerendered! Donkey Kong Country, Fallout, Jagged Alliance 2, Duke 3D, the Pro Pinball games, just to name a few.

I do have a soft spot for prerendered graphics.

permalink
report
parent
reply
6 points

Technically the monsters in Doom, too.

permalink
report
parent
reply
3 points

Most things in Doom, if we’re counting photos!

permalink
report
parent
reply
4 points

BioForge was particularly impressive for the time, with mixed pre-rendered graphics.

permalink
report
parent
reply
4 points

I am not sure prerendered describes ja2 and fallout (some of the best games tbh). Aren’t those just sprites?

The rest I have not played.

permalink
report
parent
reply
8 points

Prerendered sprites by taking screenshots of the models on their single expensive silicon graphics.

permalink
report
parent
reply
6 points
*

The characters and environments in Fallout and JA2 are basically still frames (sprites) of 3D models at specific angles. They were rendered once on a powerful development machine, and converted to sprites for our lowly Pentiums and Voodoos.

permalink
report
parent
reply
16 points

Sure it was pre-rendered, but it was still impressive to see PCs do that at the time because of the sheer amount of storage it took. Myst basically required a CD-ROM drive because the game is basically made of pictures, PCM audio and video. There’s an astonishing amount of video in that game from the early 90’s. It was another symptom of CDs having an astonishing amount of capacity for their era. Myst couldn’t exist on floppy disk.

It is pretty cool to see what they’ve recently done to Riven. They really brought it to life in Unreal Engine.

permalink
report
parent
reply
5 points

What’s even more impressive is Myst was made on a Mac using slides.

permalink
report
parent
reply
4 points

Myst was published in what? 1993? Digital cameras were not common at the time. It was kind of cool just to see video of a person on a computer screen.

permalink
report
parent
reply
4 points

Oh shit, I forgot about that. Myst was the crowning achievement of HyperCard (which is still superior to PowerPoint, BTW).

permalink
report
parent
reply
11 points

there were engineering competitions in the late nineties for realtime rendered games. they tended to look like vetrex games.

permalink
report
parent
reply
8 points

Speaking for myself but in 1995 or whatever I didn’t even know what the term rendered was. Game looked cool but I liked Tex Murphy Under a Killing Moon for state of the art graphics lol

permalink
report
parent
reply
5 points

It was, though the difference was how early that game came out and the volume of images it had. It was pretty huge!

The novelty died out quick though, as everyone else started prerendering stuff.

permalink
report
parent
reply

RetroGaming

!retrogaming@lemmy.world

Create post

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

Community stats

  • 4.6K

    Monthly active users

  • 1.5K

    Posts

  • 17K

    Comments