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2 points

There are ways to detect and stop that, but they can and should happen on the server, not on the client.

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1 point

Only if you’re OK banning real people.

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2 points

There are lots of options such that you can tune your false positive/negative rate. 🤷‍♂️ Tons of ways you can structure this depending on your game’s tech.

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2 points

No options that resemble legitimate or evidence based in any way.

If a computer has the exact same input and output tools as a human, you cannot possibly do better than guessing. It is a literal certainty that you will ban legitimate players doing nothing wrong for being too good if you try, and it’s unconditionally not acceptable to do so.

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