(old on left, new on right)

I’m putting some smaller feedback-driven changes into Shattered Pixel Dungeon’s next update, as usual. Here’s a change to crystal path rooms that gives the player a lot more choice in terms of what loot they get.

I’m afraid it’s really not in the cards for these rooms to give equipment loot, as enough rooms already do that, but I can at least improve player choice here, to make these rooms feel a bit more like their crystal key counterparts.

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Analysis paralysis consumes much of my playtime too but it always brings me back for more.

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