I think it’s pretty neat, at least from a commander perspective. Making non-legendary creatures into legendary creatures can add some cool synergies with cards like Ratadrabik of Urborg.
You are viewing a single thread.
View all comments 2 points
I mostly dislike it for requiring outside game pieces to function, making it overly complicated, all for trying to fit the lore into the mechanics too hard. Similar to the problem I have with dungeons and initiative.