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48 points

Pretty surprised by Baldur’s Gate getting so many players. I knew it’d be successful but considering how comparatively few people played Divinity Original Sin, it’s a huge jump

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32 points

D&D as a brand and how it’s blown up in recent years is contributing a lot to it. Especially people, like me, who get to play once a month with their group. I need an itch scratched and this game is a good way to do it!

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7 points

I played divinity. The fact that it wasnt voice acted made it feel more like a chore to play. So. Much. Reading. It was a decebt game though, the few hours i played… just nothing that made me feel like i needed to return to it

Maybe i should give it a go, at some point. I do have it on steam anyway

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10 points

I feel the opposite. I am not a fan of fully voice acted games in most situations because I can read infinitely faster than the voice actors talk, and half my time is spent either sitting there waiting for them to finish talking or mashing a reading a single sentence at a time. I was very disappointed when Disco Elysium didn’t include a way to disable voice acting with their definitive edition update, instantly made for a worse game to me.

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3 points

I’m fine with voice acting as long as you can skip to the next line.

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2 points

Same, I prefer just text based dialogue. If there is bad voice acting, or even an accent out of place, it can really break the immersion. It also helps with any planned DLC since they devs can just write extra stuff in.

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1 point

There’s a voice acting slider for Disco Elysium, what are you on about? You can also set the VA to “classic” and have the same experience as before the developers added VA to the game.

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4 points

Divinity Original Sin 2 was fully voice acted.

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1 point

Yeah. I heard. And it was nice to see. But i didnt wanna play the sequel if i had not played the first one.

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2 points

I think they added full voiceover to divinity original sin in an update.

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