So. I just picked up Harnmaster 3e, and I knew it was a really crunchy system that I knew I’d probably never be able to get my players into, but lo and behold there’s a system on Foundry. The combat works great, there’s so much detail, and there’s modules out already for NPCs, and merchants.

I’ve been showing it off, and people are actually excited to try it. That’s saying a lot for a game that uses multiple charts for damage.

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2 points

It almost seems inevitable.

I’ve seen a lot of old crunchier games from the 80s that somehow seemed like they required a VTT, despite them not existing at the time.

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