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I want to see benchmarks on how this affects actual gameplay. That’ll be the real story.
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4 points
From what I’ve seen the authors of the papers have listed the zenbleed mitigation impact as “statistically insignificant”.
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Which is clearly not correct. Take a look at eg. this benchmark; many workloads take a sizeable hit. Even plain 'ol glibc sin
and cos
take about 8% longer, and the most pathological hit was the MariaDB workload which took almost 200% longer. Looks like many tasks related to math or heavy-duty string processing will be at least 10-20% slower, but it’s hard to say yet what this’ll do to games. I’d expect CPU-heavy games to be affected
4 points