Brilliant exception handling I found in an app i had to work on
6 points
If this is C# (and it looks like it is), this leads to you losing the original stack trace up until this point.
The correct way to do this in C# is to just throw;
after you’re done with whatever you wanted to do in the catch
.
2 points
*
wait what ?
So you are saying that the following code will keep throwing e
but if I used throw e;
it would basically be the same except for the stack trace that would be missing the important root cause ?!
try {
} catch (WhateverException e) {
// stuff, or nothing, or whatever
throw;
}