After breakthrough Gamescom meeting with Phil Spencer.

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-7 points

It’s a disaster. The game is imprecise to the point of unusability when operated with a controller. Hard to aim at a body to loot. Hard to aim at particular character to talk to when more than 1 stay close by. The action wheel is wobbly and lacks any snapping. Item icons are made for ants so playing from a couch on a monitor is not that comfy.

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4 points

It’s not amazing with a controller, but it’s serviceable.

I’ve been running the game on a Steamdeck, nearing what I think is the end of act 2.

Looting is made much easier by holding “A” and iterating through whatever is in the environment. Unopened items like chests and bodies have an asterisk* to indicate as such. The action wheel isn’t wobbly as far as I can tell, but the lack of snapping is an accurate critique. Small item icons are probably just how it has to be unless you fancy navigating between several pages/tabs/scroll screens full of items.

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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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