AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.
and then port their successful titles to other platforms
Well, then they’re not exclusives, are they? I get the point to speed up time to market, but I’m questioning the benefit of having “lifetime exclusives”, or anything beyond 1 year, honestly.