I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

You are viewing a single thread.
View all comments View context
3 points

I’m not a wrestler or a wrestling fan, so no clue for most of them. Bars and holds… well, I think the automatic damage to the grappled creature that is dealt with the unarmed fighting style is meant to symbolize damage dealt by various holds and bars, so that would apply here.

Airway chokes are extremely impractical in D&D; every creature can hold their breath for a number of minutes equal to their CON modifier with a minimum of 1, and that means 10 rounds. I wouldn’t bother trying to simulate that, just deal the 1d4 damage and move on.

Blood choke… well, that’s a different matter entirely. I would most definitely require the grappler feat and the unarmed fighting style for this. Say, you forgo the automatic damage to the grappled target and instead force the target to make a CON save, DC = 8 + your PB + your STR mod. If the target fails, it gains a level of temporary exhaustion (that lasts while you’re choking it), if it fails by more than 5 then it gains 2 levels, and if it hits 6 levels it falls unconscious.

permalink
report
parent
reply
1 point

I think there’s a rules oversight on the choking side of things; while a creature can hold it’s breath for a minimum of 30 seconds (if it has a negative con modifier, which hardly ever comes up), the next paragraph of that rule says: “When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).” (emphasis mine) So I’d say that there’s a difference between holding your breath, and being actively strangled- the latter I’d probably rule as a second opposed athletics check during a grapple instead of dealing damage, which puts the creature down after Con Mod consecutive successes.

permalink
report
parent
reply
1 point

That is probbaly the way to do. It doesn’t feel right to me. I think. Like, I can find you a video of a six year old choking a processional fighter unconscious in 6-12 seconds. The only strength involved would be getting into that position you know. The air choke thing kinda fits with what we observe in realmlife better than what I woudl ahve thought though. For stuff like arm bars or joint hold manuvers it is almost trivially easy to break someone’s arm with a well placed move. Pro fighters often get injured in training when they are trying not to you know. Which would interfere with somatic components at least. The numbers you talked about make sense in terms of a low-level fighter and a peasant with 1d4 hp. But realistically an arch magus would be just as vulnerable to being triangle chocked by a farm boy as the other farmers he us used to wrestling with at festivals.

permalink
report
parent
reply
1 point

The problem with this is combat balance. I wouldn’t want to give players an ability that can take out an archmage in 2 turns, no save, without any resources used.

permalink
report
parent
reply
1 point

It is unbalanced, but it is realistic. It is like those old tired discussions about a little kid with a gun vs a high-level warrior.

permalink
report
parent
reply

RPGMemes

!rpgmemes@ttrpg.network

Create post

Humor, jokes, memes about TTRPGs

Community stats

  • 4.7K

    Monthly active users

  • 1.3K

    Posts

  • 22K

    Comments