In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I’d have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that’s in the game?

You are viewing a single thread.
View all comments
2 points
*

I don’t feel the same kind of “grip” that a car would have in game but I see what you mean. I personally don’t hate the current physics. The more arcade feeling works well in combat like others have mentioned here. One could say that a real spaceship might behave the same way to avoid reaching speeds that would be hard to control. Like a governor on a motor.

But if a mod came out with more realistic physics I would be totally up for trying it.

permalink
report
reply
1 point

I am very annoyed at spaceship controls. Some attempt at realistic momentum is desperately needed in the game. It just feels so wrong. No magical force should apply inertia to a moving object in space.
This is the first mod I want.

permalink
report
parent
reply

Starfield

!starfield@lemmy.zip

Create post

Welcome to the Starfield community on Lemmy.zip!

  • Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)

Helpful links:

Spoiler policy:

  • No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
  • Add [Spoilers] to your title if there will be untagged spoilers in the post.
  • Game mechanics and general discoveries (ship parts, weapons, etc) don’t need a spoiler tag.
  • Details about questlines and other story related content are spoilers. Use your best judgement!

Post & comment spoiler syntax:

::: spoiler 
<spoiler here>
:::

Community stats

  • 57

    Monthly active users

  • 395

    Posts

  • 4.4K

    Comments

Community moderators