I think my biggest pet peeve with Starfield is the whole looter aproach all Bethesda games have, which means during the first mission, I spent more time rumaging through stuff and figuring out how to break into rooms to get more loot than actually playing the mission.
Not because I like looting, but because I think that if I miss an important item, at some point in the game I’ll be locked out of it and require grinding which is my kryptonite.
Oh yeah I definitely feel the inventory management pain issue lol. Some people have been complaining that you can’t open every draw in every room, there’s so so much loot already that I’m glad tbh that it’s usually only yellow crates and bodies that are worth looting. Having a ship with a large inventory helps massively for me. I can dump all my resources in there, and dump all the armour and loot me and my companions haul back from missing a there, them just go on a selling spree in between a few missions. Almost hit a million in income and 90% of that is from loot from killed enemies.
At level 25 now so starting to hit a real limit on how much money shopkeepers have. Would be nice to unlock richer traders, or do missions for them which gives them more capital or something. It’ll probably mean that I only bother looting things worth 5k or something going forward as otherwise it’s more mass than worth the effort looting and selling. Maybe that’s an intentional game design? Force people to not spend all day looting and managing inventory space?